After years of work, Mono can now be built out of the dotnet/runtime repository in a .NET 5-compatible mode! This mode means numerous changes in the available APIs, managed and embedding, as well as internal runtime behavioral changes to better align Mono with CoreCLR and the .NET ecosystem.
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One area with multiple highly impactful changes to the runtime internals is library loading. For managed assemblies, Mono now follows the algorithms outlined on this page, which result from the removal of
AppDomain s and the new AssemblyLoadContext APIs. The only exception to this is that Mono still supports bundles registered via the embedding API, and so the runtime will check that as part of the probing logic.
The managed loading changes are fairly clear and well documented, but unmanaged library loading has changed in numerous ways, some of them far more subtle.
More detail where appropriate in the sections below.
Dropped support for DllMap
The new unmanaged loading algorithm makes no mention of DllMap, as Mono has removed its functionality almost entirely in .NET 5. DllMap’s XML config files have have been disabled on every platform out of security concerns. The DllMap embedding APIs are also disabled on desktop platforms, though this may change.
In place of DllMap, users are encouraged to utilize the NativeLibrary resolution APIs, which are set in managed code, and the runtime hosting properties, which are set by embedders with the
monovm_initialize function.
We recognize that this does not sufficiently cover some existing mono/mono scenarios. If the NativeLibrary APIs are insufficient for your use case, please tell us about it! We’re always looking to improve our interop functionality, and in particular with .NET 6 will be evaluating
NativeLibrary , so community input would be greatly appreciated.
Unmanaged library loading defaults to
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